Module 1:
What is Universal Design
for Learning and How Does it Relate to Technology Use for
all Students?
Contents:
Overview
Objectives
Activities
Materials
Resources
Facilitator’s Guide
Overview
- Universal Design
for Learning--or UDL--has been conceptualized by the Center for Applied
Special Technology--or CAST.
- A not-for-profit
educational research organization focused on increasing opportunities for
all students, particularly those with disabilities
- UDL is intended
to minimize the barriers to access in curriculum and classroom instruction
to ensure all students have an equal opportunity to succeed
- Teaching Every
Student in the Digital Age explores in detail how UDL can and does work in
the classroom
History
- UDL is based on
the principle of Universal Design from architecture
- "Universal
design is the design of products and environments to be usable by all
people, to the greatest extent possible, without the need for adaptation
or specialized design." Ron Mace (architect, founder of the Center
for Universal Design at North Carolina State University)
- Universal Design
modifications seek to remove physical barriers-by providing accommodations
such as curb cutting and captioning
- These
accommodations are included in the original design of the environment in
an effort to avoid retrofit adaptations later.
Applied to Education
- UDL takes the
idea of removing barriers and applies it to the context of education
- What kind of
barriers--other than physical--might exist in the classroom for a student
with disabilities?
- UDL takes access
beyond the issue of access to information and to the next step--access to
learning
- How can
educators teach all students so that all learn?
Importance of Brain
Research
- Brain research
plays a critical role in the UDL theory
- There is no such
thing as a "normal" brain--each individual brain functions
differently with an endless variety of strengths and weaknesses
UDL Is Another Piece
- UDL is not
intended as a replacement for Universal Design in building structures such
as curb cuts, ramps, wider doorways, lower tables, etc.
- UDL is not
intended as a replacement for assistive technologies such as switches,
alternative keyboards, voice controlled systems, captioning, etc.
- UDL is another
piece in a complicated puzzle of removing as many learning barriers as
possible for individuals with disabilities
- During this
professional development we will be focusing on one small aspect of
accessible education--UDL--which advocates the removal of barriers within
CURRICULUM
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Resources
Rose, D.H. & Meyer, A. (2002). Teaching Every Student in the Digital Age:
Universal Design for Learning. ASCD. Available online at http://www.cast.org/teachingeverystudent/ideas/tes/
CAST website: http://www.cast.org
Orkwis, R. (2003). Universally designed instruction. ERIC/OSEP Digest
#e641. Arlington, VA: Council for Exceptional Children. Available online at http://www.ericec.org/digests/e641.html
The Center for Universal Design website: http://www.design.ncsu.edu/cud/
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Objectives:
- Participants
will become familiar with the tenets and basic principles of the Universal
Design for Learning (UDL) theory through the use of various print,
online, and digital resources
- Participants
will practice effective web search strategies
- Participants
will practice outlining with a word processor or using the flow chart
template in Inspiration
- Participants
will practice using PowerPoint. (Optional)
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Activities
- In groups of
2-3, participants will complete 3 activities at their own pace:
- Participants will
review materials produced by DLRP (Plugged In Factsheets and Toolbox
resources
- DLRP "Plugged
In" Factsheets, and Tool Box Resources
- Participants
will also review CAST online resources (see:
http://www.cast.org/research/udl/index.html
and http://www.cast.org/teachingeverystudent/
- Station 1:
Internet Scavenger Hunt (Handout 1)
- Participants
will find answers to questions and definitions for terms related to UDL
in terms of physical surroundings and curriculum
- Participants
will be provided with a list of helpful links as well as search tips
- The Center
for Universal Design: http://www.design.ncsu.edu/cud/
- Web
Accessibility and Universal Design: http://template.bsd.uchicago.edu/accessibility.html
- Adaptive
Environments: http://www.adaptenv.org/universal/index.php
- Universal
Design Education Online: http://www.udeducation.org/
- WiggleWorks: http://teacher.scholastic.com/readingprograms/wiggleworks/
- ERIC/OSEP
Topical Brief, Fall 1998: http://www.cec.sped.org/osep/ud-sec1.html
- Barrier Free
Education: http://barrier-free.arch.gatech.edu
- WC3 Web
Content Guidelines (WAI): http://www.w3.org/TR/WAI-WEBCONTENT/wai-pageauth.html
- Station 2:
Application in Schools: Should be completed last by all groups-can take
place at their group tables
- Participants
will consider what they learned during the review of Web-based
materials, print materials
- Participants
will create an outline or flow chart using Inspiration for a plan to
evaluate their school on how accessible it is for all students in terms
of the building, the curriculum, and the technology used
- Debrief—back in
the larger group, participants will share what they learned through each
activity. Each group will share at least one insight gained from each of
the three stations without duplicating contributions from other groups.
- Optional: each
group will contribute one PowerPoint slide for each of the three
stations highlighting the insight they shared with the group. The slides
will then be compiled into a PowerPoint presentation that will be given
to each participant.
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Internet Scavenger Hunt Questions
(Module 1 - Handout)
- What role does
brain research play in UDL?
- What are learning
networks? Identify and briefly define the three learning networks
identified through brain research. Give an example of how each learning
network plays out in the classroom.
- What is the
difference between UDL and the use of assistive technology?
- What is traditional
fixed media vs. digital flexible media? Identify at least 2 examples of
each listing the advantages and disadvantages of each example. How can
each example be used effectively in the classroom by applying the
principles of UDL?
- List 2 of the 7
principles for Universal Design (not Universal Design for Learning). How
might these principles be applicable to you and your students?
- What are some
ways in which web developers can make websites more accessible to more
people?
- What are the
three principles of UDL? How do they relate to the three brain networks?
Give a concrete example of each principle as it might be demonstrated in
the classroom.
- What is
WiggleWorks? Why is it different from other programs attempting to teach
the same content?
- Find and
summarize at least one student success story related to the use of UDL
and/or universal design.
- What roles do
goal setting, individualized instruction, and assessment of progress play
in the application of UDL in the classroom?
- How could UDL
benefit all students and not just students with disabilities?
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For Facilitators
(Module 1)
Estimated Time to Complete: 1-2 hours
Guidelines and Tips:
- Facilitators
should stress that UDL does not replace assistive technologies and/or
universal design in building structures.
- Facilitators
should assess participants prior knowledge of Internet navigation and
provide tip sheets as needed.
- Facilitators should
encourage participants to list additional comments/thoughts on additions
or examples
- During the
scavenger hunt activity, facilitators should encourage participants to
find answers through their own searching as well as through exploring the
links provided.