Module 1:

What is Universal Design for Learning and How Does it Relate to Technology Use for all Students?

 

Contents:

 

Overview

 

Objectives

 

Activities

 

Materials

 

Resources

 

Facilitator’s Guide

 

 

 

 

 

 

 

 

 

 

 

 

 

Overview

History

Applied to Education

Importance of Brain Research

UDL Is Another Piece


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Resources

Rose, D.H. & Meyer, A. (2002). Teaching Every Student in the Digital Age: Universal Design for Learning. ASCD. Available online at http://www.cast.org/teachingeverystudent/ideas/tes/

CAST website: http://www.cast.org

Orkwis, R. (2003). Universally designed instruction. ERIC/OSEP Digest #e641. Arlington, VA: Council for Exceptional Children. Available online at http://www.ericec.org/digests/e641.html

The Center for Universal Design website: http://www.design.ncsu.edu/cud/

 


 

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Objectives:

    1. Participants will become familiar with the tenets and basic principles of the Universal Design for Learning (UDL) theory through the use of various print, online, and digital resources
    2. Participants will practice effective web search strategies
    3. Participants will practice outlining with a word processor or using the flow chart template in Inspiration
    4. Participants will practice using PowerPoint. (Optional)

 


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Activities

    1. In groups of 2-3, participants will complete 3 activities at their own pace:
    2. Participants will review materials produced by DLRP (Plugged In Factsheets and Toolbox resources
      1. DLRP "Plugged In" Factsheets, and Tool Box Resources
      2. Participants will also review CAST online resources (see:
        http://www.cast.org/research/udl/index.html and http://www.cast.org/teachingeverystudent/
      3. Station 1: Internet Scavenger Hunt (Handout 1)
        1. Participants will find answers to questions and definitions for terms related to UDL in terms of physical surroundings and curriculum
        2. Participants will be provided with a list of helpful links as well as search tips
          1. The Center for Universal Design: http://www.design.ncsu.edu/cud/
          2. Web Accessibility and Universal Design: http://template.bsd.uchicago.edu/accessibility.html
          3. Adaptive Environments: http://www.adaptenv.org/universal/index.php
          4. Universal Design Education Online: http://www.udeducation.org/
          5. WiggleWorks: http://teacher.scholastic.com/readingprograms/wiggleworks/
          6. ERIC/OSEP Topical Brief, Fall 1998: http://www.cec.sped.org/osep/ud-sec1.html
          7. Barrier Free Education: http://barrier-free.arch.gatech.edu
          8. WC3 Web Content Guidelines (WAI): http://www.w3.org/TR/WAI-WEBCONTENT/wai-pageauth.html
      4. Station 2: Application in Schools: Should be completed last by all groups-can take place at their group tables
        1. Participants will consider what they learned during the review of Web-based materials, print materials
        2. Participants will create an outline or flow chart using Inspiration for a plan to evaluate their school on how accessible it is for all students in terms of the building, the curriculum, and the technology used
    1. Debrief—back in the larger group, participants will share what they learned through each activity. Each group will share at least one insight gained from each of the three stations without duplicating contributions from other groups.
      1. Optional: each group will contribute one PowerPoint slide for each of the three stations highlighting the insight they shared with the group. The slides will then be compiled into a PowerPoint presentation that will be given to each participant.

 


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Internet Scavenger Hunt Questions

(Module 1 - Handout)

  1. What role does brain research play in UDL?
  2. What are learning networks? Identify and briefly define the three learning networks identified through brain research. Give an example of how each learning network plays out in the classroom.
  3. What is the difference between UDL and the use of assistive technology?
  4. What is traditional fixed media vs. digital flexible media? Identify at least 2 examples of each listing the advantages and disadvantages of each example. How can each example be used effectively in the classroom by applying the principles of UDL?
  5. List 2 of the 7 principles for Universal Design (not Universal Design for Learning). How might these principles be applicable to you and your students?
  6. What are some ways in which web developers can make websites more accessible to more people?
  7. What are the three principles of UDL? How do they relate to the three brain networks? Give a concrete example of each principle as it might be demonstrated in the classroom.
  8. What is WiggleWorks? Why is it different from other programs attempting to teach the same content?
  9. Find and summarize at least one student success story related to the use of UDL and/or universal design.
  10. What roles do goal setting, individualized instruction, and assessment of progress play in the application of UDL in the classroom?
  11. How could UDL benefit all students and not just students with disabilities?

 

 

 

 

 


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For Facilitators

(Module 1)

Estimated Time to Complete: 1-2 hours

Guidelines and Tips: